The Education team of the Resources Innovation Center, is home to a wide variety of transdisciplinary educational projects. Our projects and cooperation have impact both on national and international levels. Our vision is to establish an ‘Education Competence Center’, to facilitate, promote and innovate best education practices by utilising the outputs from past and current projects and by creating new opportunities for stakeholder engagement. Our ultimate goal is to become a center of excellence and pave the way for the future of education. Our motto is, ‘Innovation for Education’!
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Teaching raw materials to primary schools with gamification. BetterGeoEdu 2.0 is a project that targets primary schools to work with wider society learning for raw materials. BetterGeoEdu will develop educational material about raw materials using BetterGeo – a modification of the immensely
popular game Minecraft.
The 3D BRIEFCASE Project seeks to bring mineral raw mate – rials and mining closer to society. Its ultimate goal is that citi – zens from an early age and students, get to know and under – stand from where the mineral products they use in daily life come from, what minerals can be found in their environment, and how our daily purchasing decisions affect the social en – vironment of the people who live in countries with mineral resources exploitation.
The game of “The Briefcase of mineral applications” aims to familiarise the player with the minerals that are used in the manufacture of everyday objects. The specific target audience are primary and secondary schools which include from 6 to 18-year-old students and their teachers. The project is orientated for Wider Society Learning (WSL) and aims to raise students’ knowledge of mining activities and mineral applications. Given the era of a growing prevalence of online teaching and learning, we believe tools such as this one will prove to be effective and beneficial for the education of young people by using both their native and the English language.
Try it our here: https://www.thebriefcasegame.eu/home
This project is offering pupils a first but immersive direct contact with the raw materials sector, giving them a flavor of its real world in order to facilitate their informed and committed engagement into studies of raw materials related disciplines. More here!
RM@School 3.0 is a Wider Society Learning project, focused on an innovative programme to make science education and careers in the Raw Materials sector attractive for students aged between 10-19. An active learning is proposed to schools by Raw Materials Ambassadors (experts in some Raw Materials-related issues and trained teachers) by involving students in experiments with Raw Materials-related hands-on educational kits, in excursions in industries, and in science dissemination activities.